Some attributes, such as statuses, resistances, and a few others, are calculated using this formula.
¶ 🛡️ Defense and Resistances ( z=90 )
BLOCK_RATING
FIRE_RESISTANCE
COLD_RESISTANCE
LIGHTNING_RESISTANCE
DEF_AGAINST_HUMAN
DEF_AGAINST_UNDEAD
DEF_AGAINST_DAEMON
DEF_AGAINST_BEAST
DAMAGE_REDUCTION
RESIST_TO_STATUSES
¶ 💥 Critical and Status Effects ( z=100 )
CRITICAL_HIT
STUN
BURN
FREEZE
CONFUSE
CURSE
POISON
y=z(1−2^(−x/k))
- ( y ) — resulting (effective) value used in calculations
- ( x ) — base attribute value
- ( z ) — target capacity (cap):
- 90 for resistances and defenses
- 100 for chance-based stats like crits or statuses
- ( k ) — scaling factor (default is 100); controls how fast the curve approaches the cap
Each hero has a different attribute gain from Core Attributes. You can check the exact value on the hero’s page.
Strength: Increases physical power, impacting min and max melee damage.
Dexterity: Affecting attack rating, defence and block chance.
Vitality: Increasing HP Pool.
Energy: Improving the amount of Mana Points available for spells.Also increases min and max damage of some magic attack spells.
Minimum Damage: Sets the minimum value for damage dealt by your attacks.
Maximum Damage: Sets the maximum value for damage dealt by your attacks.
Attack Rating: Represent your ability to hit the enemy. The higher the attack rating, the higher the chance to hit the enemy with melee attack. This attribute also affects the attack's priority in combat.
Attack Rating Factor: Percent of increasing attack rating.
Block Rating: Chance to totally avoid melee damage without checking defense.
Defense: Represents your ability to avoid enemy attacks. The higher the defense, the lower the chance to get hit by the enemy with melee attack.
Life: Represents the hero's standard of living. HP does not regenerate over time.
Mana: Magical energy required to activate skills during battles and does not regenerate with time.
Fire Resistance: Reduces damage taken from fire-based attacks.
Cold Resistance: Reduces damage taken from cold-based attacks.
Lightning Resistance: Reduces damage taken from lightning-based attacks.
Resist to Statuses: Reduces the chance of being affected by negative status effects like stun, poison, curse, confuse, burn, and freeze.
Damage Against Humans: Increases damage dealt to human enemies.
Damage Against Undead: Increases damage dealt to undead enemies.
Damage Against Daemons: Increases damage dealt to daemon enemies.
Damage Against Beasts: Increases damage dealt to beast enemies.
Defense Against Humans: Reduces damage taken from human enemies.
Defense Against Undead: Reduces damage taken from undead enemies.
Defense Against Daemons: Reduces damage taken from daemon enemies.
Defense Against Beasts: Reduces damage taken from beast enemies.
Life Chances: Prevents your hero from dying as long as they have positive chances remaining.
Magic Find: Increases the chance of finding rare or magical items.
Destroy Items: Decreases the chance of finding items by destroying them.
Critical Hit: Chance to deal x2 melee damage.
Melee Damage Factor: Percent of increasing melee damage.
Fire Damage Factor: Multiplies fire damage output by a given percentage.
Cold Damage Factor: Multiplies cold damage output by a given percentage.
Lightning Damage Factor: Multiplies lightning damage output by a given percentage.
Life Stolen Per Hit: Converts a percentage of damage dealt by melee and magic into health for the character. Does not work on status effects such as poison and damage reflection.
Mana After Kill: Restores mana after successfully defeating an enemy.
Damage Reduction: Reduces incoming damage by a percentage after all other reductions are applied.
Reflect Melee Damage: Reflects a percentage of melee damage back to the attacker.
Reflect Magic Damage: Reflects a percentage of magic damage back to the attacker.
All statuses work exactly one turn, and exactly the one where they were applied
Stun:
Chance to stun an opponent. A stunned opponent skips their turn ( The attack phase is skipped, whether it is physical or magical—it doesn’t matter. This does not affect skills; they will be applied even if you are stunned.) . Additionally, increases the caster’s critical hit chance by 10 points.
Burn: Chance to burn an opponent. A burned opponent loses one-third of their defense and gains 50 points in cold resistance. Additionally, the caster gains 10 points in critical hit chance and 20 points in item destruction chance.
Freeze: A frozen opponent loses half of their melee damage, one-third of their attack rating, and half of their block rating. Additionally, the opponent gains 50 points in fire resistance.
Confuse: Gives a chance to reduce an enemy's attack rating by 50%.
Curse: Gives a chance to curse enemies, reducing their elemental resistances by 50%.
Poison: A poisoned opponent loses attack rating in halved proportion and loses 10% of their current health.
Fire Attack: Deals Fire damage, also Increases the chance of the burn status effect by 20 points.
Lightning Attack: Deals Lightning damage, also Increases the chance of the confuse status effect by 20 points.
Cold Attack: Deals Cold damage, also Increases the chance of the freeze status effect by 20 points.
Chaos Attack: Deals chaos damage and also gives you a 50% chance to take damage equal to half your current HP.