Strength: Increases physical power, impacting melee damage.
Dexterity: Enhances agility and accuracy, affecting attack rating and defence and block chance.
Vitality: Increasing HP Pool.
Energy: Improving the amount of Mana Points available for spells.
Minimum Damage: Sets the minimum value for damage dealt by your attacks.
Maximum Damage: Sets the maximum value for damage dealt by your attacks.
Attack Rating: Improves your chance to hit enemies with physical attacks. This attribute also affects the attack's priority in combat.
Attack Rating Factor: Percent of increasing attack rating.
Block Rating: Increases your ability to block incoming attacks with a shield or weapon.
Defense: Reduces the chance of being hit by enemies, improving overall survivability.
Life: Determines the amount of health points your character has.
Mana: Determines the amount of magical energy available for spellcasting.
Fire Resistance: Reduces damage taken from fire-based attacks.
Cold Resistance: Reduces damage taken from cold-based attacks.
Lightning Resistance: Reduces damage taken from lightning-based attacks.
Resist to Statuses: Reduces the chance of being affected by negative status effects like stun, poison, curse, confuse, burn, and freeze.
Damage Against Humans: Increases damage dealt to human enemies.
Damage Against Undead: Increases damage dealt to undead enemies.
Damage Against Daemons: Increases damage dealt to daemon enemies.
Damage Against Beasts: Increases damage dealt to beast enemies.
Defense Against Humans: Reduces damage taken from human enemies.
Defense Against Undead: Reduces damage taken from undead enemies.
Defense Against Daemons: Reduces damage taken from daemon enemies.
Defense Against Beasts: Reduces damage taken from beast enemies.
Life Chances: Prevents your hero from dying as long as they have positive chances remaining.
Magic Find: Increases the chance of finding rare or magical items.
Destroy Items: Decreases the chance of finding items by destroying them.
Critical Hit: Increases the chance to deal double damage with attacks.
Melee Damage Factor: Multiplies melee damage output by a given percentage.
Fire Damage Factor: Multiplies fire damage output by a given percentage.
Cold Damage Factor: Multiplies cold damage output by a given percentage.
Lightning Damage Factor: Multiplies lightning damage output by a given percentage.
Life Stolen Per Hit: Converts a percentage of damage dealt by melee and magic into health for the character. Does not work on status effects such as poison and damage reflection.
Mana After Kill: Restores mana after successfully defeating an enemy.
Damage Reduction: Reduces incoming damage by a percentage after all other reductions are applied.
Reflect Melee Damage: Reflects a percentage of melee damage back to the attacker.
Reflect Magic Damage: Reflects a percentage of magic damage back to the attacker.
Stun: Gives a chance to stun enemies, causing them to skip their next attack.
Burn: Gives a chance to burn enemies, reducing their defense by 50%.
Freeze: A frozen opponent loses half of their melee damage, one-third of their attack rating, and half of their block rating. Additionally, the opponent gains 50 points in fire resistance.
Confuse: Gives a chance to reduce an enemy's attack rating by 50%.
Curse: Gives a chance to curse enemies, reducing their resistances by 50%.
Poison: A poisoned opponent loses attack rating in halved proportion and loses 10% of their current health.
Fire Attack: Deals Fire damage, also Increases the chance of the burn status effect by 20%
Lightning Attack: Deals Lightning damage, also Increases the chance of the confuse status effect by 20%
Cold Attack: Deals Cold damage, also Increases the chance of the freeze status effect by 20%
Chaos Attack: Deals chaos damage and also gives you a 50% chance to take damage equal to half your current HP.