Attack Rating: Represent your ability to hit the enemy. The higher the attack rating, the higher the chance to hit the enemy with melee attack. This attribute also affects the attack's priority in combat.
Life Stolen Per Hit: Converts a percentage of damage dealt by melee and magic into health for the character. Does not work on status effects such as poison and damage reflection.
Stun:
Chance to stun an opponent. A stunned opponent skips their turn ( The attack phase is skipped, whether it is physical or magical—it doesn’t matter. This does not affect skills; they will be applied even if you are stunned.) . Additionally, increases the caster’s critical hit chance by 10 points.
Burn: Chance to burn an opponent. A burned opponent loses one-third of their defense and gains 50 points in cold resistance. Additionally, the caster gains 10 points in critical hit chance and 20 points in item destruction chance.
Freeze: A frozen opponent loses half of their melee damage, one-third of their attack rating, and half of their block rating. Additionally, the opponent gains 50 points in fire resistance.